Interactive Methods in Rehabilitation Competency Program
Related Center: BAUKEM (Bahçeşehir University Creative Industries Research and Application Center)
Language of Instruction: Turkish
Program Description: The aim of this certificate program is to enable students, as healthcare professionals, both to manage work processes by effectively using individual and group interaction and to create new opportunities in the field of health by learning gamification methods. It is designed to train professionals with an interdisciplinary approach to health through creative and interactive methods.
Application Requirements: "The "Interactive Methods in Rehabilitation Competency Program"certificate program is open to all students. To be entitled to receive the certificate, our students must pass the courses in the table below with a letter grade of at least "B". Our students may subsequently request their certificates by submitting a petition to their academic advisors.
Completing the Program: To complete the program, all courses in the program must be passed with a letter grade of at least "B". In this case, our students will be awarded a certificate stating that they have completed the program. Students who take a course and fail ("F" or "NA") may repeat the relevant course.
Program Courses:
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CERTIFICATE/TRAINING PROGRAM NAME |
COURSES |
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|
COURSE CODE AND TITLE |
TYPE |
|
|
|
|
||||
|
C |
Dep |
NonDep |
GEP |
T |
P |
NC |
ECTS |
||
|
INTERACTIVE METHODS IN REHABILITATION COMPETENCY PROGRAM |
GEP1625 Game-Based Interaction |
|
|
|
X |
3 |
0 |
3 |
5 |
|
GEP0012 Introduction to Psychodrama |
|
|
|
X |
3 |
0 |
3 |
5 |
|
|
GEP0011 Introduction to Health Literacy |
|
|
|
X |
3 |
0 |
3 |
5 |
|
|
TOTAL |
9 |
15 |
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Course Descriptions:
GEP0011 INTRODUCTION TO HEALTH LITERACY
The course content consists of Contemporary Understanding of Health and Its Historical Development, Health Promotion and Development and Its Historical Development, Overview of Health Literacy, Health Literacy from the Perspective of Healthcare Professionals, Health Literacy from the Perspective of Healthcare Service Users, Community-Oriented Health Education, Communication Skills in Healthcare Delivery, Measurement Techniques for Health Literacy and Examples of Scientific Studies, Sources of Access to Health Information, What to Know When Using Primary Healthcare Services, What to Know When Using Secondary Healthcare Services, Health Law: Basic Concepts, Patient Rights, Patient Satisfaction, Health Economics: Basic Concepts, and a General Evaluation and Discussion on Health Literacy.
GEP0625 GAME-BASED INTERACTION
This course aims to enable students to learn the concepts of games and gamification, one of the important tools in the business models and service production processes of today's world. Students will be shown how gamification, which began in the entertainment industry but now serves as an effective strategic solution in many fields, turns into a performance-enhancing function through the power of interaction.
GEP0012 INTRODUCTION TO PSYCHODRAMA
Since it is known that the professional competencies of individuals trained in healthcare cannot be independent of their personality traits and that the most functional and rapid development is achieved through group dynamics, it is believed that the psychodrama course (experiential group) will provide rapid development in health education. The course aims to increase students' empathy skills, reduce their anxiety levels, improve their stress-coping skills and develop their self-esteem and assertive behavior. The purpose of the course is not therapeutic. It aims to help healthcare professionals develop their personality toward becoming healthy, mature individuals in professional work and relationships, and to enhance their creativity and spontaneity.
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