TÜBİTAK 4004 - About
The potential of digital visualization, gamification and engaging technologies in education is growing, and they are seen to play an active role. One of the newest technologies capable of presenting these in three dimensions, with added depth and visual richness, is Virtual Reality (VR).
The objectives of this project are for students:
-
who see and hear about VR technologies in various places in daily life to acquire basic knowledge about this technology,
-
to see examples of beneficial use,
-
to learn the basic software tools and components and gain experience so that they can develop their own VR applications.
Another objective is to increase students' understanding of and interest in various scientific subjects traditionally learned through conventional methods by presenting them in three dimensions, in a gamified way and in a visually immersive environment, enabling students to push the limits of their imagination and develop their creative and scientific thinking skills.
To this end, hands-on training camps will first be organized for participants from middle and high schools in and around Istanbul; afterwards, those who succeed in the competition with the projects they develop will share their experiences by giving presentations at the closing and award ceremony.
TR