November 4 (Saturday), Workshops
Workshops will take place at Bahçeşehir University Galata Campus.
Address: Kemeraltı Cad. No: 24 Karaköy
November 5 (Sunday), Conference
Conference will take place at Bahçeşehir University Beşiktaş Campus.
Address: Çırağan Cad. No: 4 - 6 Beşiktaş
November 4 (Saturday), Workshop Day
@BAU Galata VR1 Lab & BUG Kitchen
All workshops have a limited quota.
09.30-10.30
Sami Hamid (Glitch)
“How to Survive as a VR & AR Startup”
10.45-11.45
Peter Walsh (Vancouver Film School)
Technical Game Design
12.30-15.30
Redi Gokaj & Orçun İmren (CodeModeOn)*
“Virtual Reality Application Development”*
15.30-16.30
Alper Göker & Kerem Gençler (Modern Innova)
“Alan Bazlı VR ve Eğitimde Kullanım Yaklaşımları”
16.30-17.30
Turhan Yiğitbaşı (Time Looper)
“Augmented Reality Applications”
10.00-17.00
Modern Innova and CodeModeOn demo sessions
* This hands-on workshop will include the topics: Game interfaces for VR, Computer Graphics Techniques for VR, 3D Interaction for VR and Locomotion & Navigation in Virtual Environments. Participants should attend with their own laptops installed Unity 2017 1.0f1 and Oculus Software.
November 5 (Sunday), Conference Day
@BAU Beşiktaş Fazıl Say Hall
08.30-09.30 Registration
09.30-09.45 Opening Talk I
Prof.Dr. Şenay Yalçın (BAU Rector)
09.45-10.00 Opening Talk II
Sami Hamid (VR1 BAU Mentor) “Breaking Open Virtual Reality”
10.00-10.30 Keynote Talk
Peter Walsh (Vancouver Film School) “Brave New Worlds”
10.30-10.45 Coffee Break 1
10.45-12.00 Papers Part 1
Experimental Analysis of QEM-Based Mesh Simplification Techniques
Ecem İren, Murat Kurt
--
Deconstructing Game Stories with Propp’s Morphology
Barbaros Bostan, Orcun Turan
--
Procedural City Generation Using Cellular Automata
Melek Büşra Temuçin, Kaya Oğuz
--
Hybrid Narrative Generation with Deferred Planning
Sercan Altun
12.00-12.15 Coffee Break 2
12.15-13.30 Papers Part 2
Methodological Review Of Playability Heuristics
Çakır Aker, Kerem Rızvanoğlu, Barbaros Bostan
--
Explorations in Game Experience: A Case Study of 'Horizon Zero Dawn'
Barbaros Bostan, Mehmet İlker Berkman
--
Object Selection with New Generation Kinect Camera in 3D Environment
Ömer Faruk Çangır, Haşmet Gürçay
--
3D Fountain Modeling from Single Image
Şeyma Cengiz, Abdullah Bulbul
13.30-14.30 Lunch
14.30-15.15 Presentations Part 1
--
Towards Next Generation of Analytics Environments: Low-fidelity prototyping with simple collaborative tabletop computer-aided design systems
Selim Balcisoy
--
Peer-to-Peer Approaches and Their Utilisation for Virtual Worlds
Şafak Burak Çevikbaş
15.15-15.30 Coffee Break 3
15.30-16.15 Presentations Part 2
Intent recognition through inadvertent cues
Metin Sezgin
--
HaptiStylus: A Stylus with Haptic Feedback for Mobile Applications
Çağatay Başdogan
--
3D Mesh Deformation for Canonical Pose Optimization
Yusuf Sahillioğlu
16.15-16.30 Coffee Break 4
16.30-17.15 Presentations Part 3
Utilization of Deep Learning Methods in Computer Graphics Domain
Hacer Yalım Keleş
--
Particle-Based Simulations and Their Role in Game Development
Gizem Kayar
--
A new perceptual quality metric for dynamic triangle meshes
Tolga Kurtuluş Çapın, Zeynep Çipiloğlu Yıldız
17.15-17.30 Closing Comments